using Common; using System.Net.WebSockets; namespace LocalServer; public class LocalSyncServerFactory { private readonly object Lock = new(); public void CreateLocalSyncServer(AbsPipeLine pipeLine, string name,AbsPipeLine absPipeLine) { var server = new LocalSyncServer( pipeLine, this, name, absPipeLine ); lock (Lock) { Servers.Add(server); } } private readonly List Servers = []; public void RemoveLocalSyncServer(LocalSyncServer server) { lock (Lock) { Servers.Remove(server); } } public LocalSyncServer? GetServerByName(string name) { var it = Servers.Where(x => x.Name == name).FirstOrDefault(); return it; } }