using System.Net.WebSockets;
using System.Text;
using System.Text.Json;
using Common;
using LocalServer.Models;
namespace LocalServer;
public class LocalSyncServer
{
public StateHelpBase StateHelper;
public Config? SyncConfig;
///
/// 发布源连接
///
public readonly WebSocket LocalSocket;
///
/// 发布源-缓冲区,存储数据 最大1MB
///
public byte[] Buffer = new byte[1024 * 1024];
///
/// 发布目标-连接
///
public readonly ClientWebSocket RemoteSocket = new();
///
/// 发布开始时间
///
private readonly DateTime StartTime = DateTime.Now;
///
/// 发布名称
///
public readonly string Name;
///
/// 父工程,用于释放资源
///
public readonly LocalSyncServerFactory Factory;
public LocalSyncServer(WebSocket socket, string name, LocalSyncServerFactory factory)
{
LocalSocket = socket;
Name = name;
Factory = factory;
StateHelper = new LocalAuthorityState(this);
}
public async Task Start()
{
//最大1MB
var buffer = new byte[1024 * 1024];
var receiveResult = await LocalSocket.ReceiveAsync(
new ArraySegment(buffer),
CancellationToken.None
);
while (!receiveResult.CloseStatus.HasValue)
{
await LocalSocket.SendAsync(
new ArraySegment(buffer, 0, receiveResult.Count),
receiveResult.MessageType,
receiveResult.EndOfMessage,
CancellationToken.None
);
receiveResult = await LocalSocket.ReceiveAsync(
new ArraySegment(buffer),
CancellationToken.None
);
}
Factory.RemoveLocalSyncServer(this);
await LocalSocket.CloseAsync(
receiveResult.CloseStatus.Value,
receiveResult.CloseStatusDescription,
CancellationToken.None
);
}
public async void LocalSocketSendMsg(object msgOb)
{
string msg = JsonSerializer.Serialize(msgOb);
await LocalSocket.SendAsync(
new ArraySegment(Encoding.UTF8.GetBytes(msg)),
WebSocketMessageType.Text,
true,
CancellationToken.None
);
}
public async void RemoteSocketSendMsg(object msgOb)
{
string msg = JsonSerializer.Serialize(msgOb);
var buffer = AESHelper.EncryptStringToBytes_Aes(msg);
await RemoteSocket.SendAsync(
buffer,
WebSocketMessageType.Text,
true,
CancellationToken.None
);
}
public void Close() { }
}